diumenge, 3 de març del 2013

Working with the terrain

So for the first chapters, i've focused on terrain.

First thing was to create a flat area, add some mountains and depressions. The program allows you to fix maximum height and lowest, so you can work with the boundaries you desire. Here for the first tests i've tried with some cliffs and something slightly resemblant to a lake... Added some textures and different tools the program offers. Overall is like playing on paint: the program does everything for you, handles colisions and transparencies.

The progress is shown as I add the sky shadows some brushes and finally some water and fog. Notice that water handles its own reflections. It is an amazing program







Beginning a new project

Hello,
this is a blog dedicated to my final project. The idea is to be able to create a multiplayer game based on unity. Althiugh this is the initial intention of the project, it may vary depending on the circumstances and the speed in which advances. 
The initial idea is to design a MOBA game based on a scifi universe. Not much of an original idea, but it will allow me to work with some multiplayer ideas (which is the core of the project) and put them to work on a unity enviroment. 
I have the intention of updating the blog regularly, in order to leave some proof of my advances and also to force myself to work on it.